So a forum member from Kanzenshuu got the Battle of Gods bluray early noticed a disturbing thing about the extended edition.
Both Stephanie Nadolny [old Gohan] and Linda Young [old Freeza] voices were used during the flashback as Goku/Gohan and Freeza. They weren’t new clips, they were clips taken from Dragonball and DBZ. I watched the clip which I found out about this and couldn’t believe this laziness.
I gotta say guys, this is two steps back. From what I am getting from this is that none of the new improved Kai actors will be integrated with Z content aside from Bulma. Not only that, but recycling voice clips from the early 2000s instead of getting Colleen Clinkenbeard and Ayres to do the voices? That’s pathetic, reusing old voice clips.
It’s disheartening to know that anything that is solely has the “DBZ” title will not use Kai actors. What’s the point of recasting if you’re not even going to use the actors? I really don’t like that the newer actors are just being substituted because of such a stupid technicality. It just screams “We’re appeasing to the nostalgia crowd.” Dubs to me don’t affect a product as a whole, but man, my reasons to dislike Battle of Gods keeps getting better.
I’m now really worried about Buu arc of Kai. I now cannot be confident that anything new will still have the same standards as before.
v0.9.2 (our internal R13.2) has some significant aiming / targeting / fine flight control changes that I hope people will appreciate - it definitely is a much better set up for fixed weapons but also doesn’t go back to auto aim. I think this will also help with some of the complaints from Aurora and 300i pilots versus Hornet pilots. There is also a limited look / aim assist mode for gimbaled weapons for josytick users so they get some of the benefit of a gimabled weapon even though they don’t have a good way of controlling their look / aim (you can also set up the joystick for flight and the mouse for look BTW)
Now that the game is mostly stable the netcode good enough, the next biggest problem Star Citizen is facing is the control gap between mouse and joystick.
While the current version of fire control is vastly preferable to the annoying auto-aim we had before, it has hugely magnified the problems inherent in both having gimballed weapons allowing them to be aimed with a mouse. When coupled with the frustratingly imprecise and inconsistent flight controls, this causes a ship with both gimbals and mouse control to utterly dominate in such a way as to make ships with fixed weapons practically worthless.